After battle, you only receive money, as leveling up has been completely removed from the game. The way to get stickers back is to either buy them, or find some of the billions hidden in every town and area (and they respawn there as well). When you use said sticker, you perform an attack relating to it, then it vanishes. Every attack you do is a sticker that shows up on the bottom screen. How in god’s name do you mess this up? Let’s do this one step at a time… Battles are handled via Stickers. The Sticker you travel with, who’s name I’ve already forgotten, is a terrible, very annoying character, which could have been forgiven had you anyone else to listen to 90% of the time. It’s as if partners were hastily removed from the game mid-to-late in development and nothing was done with the plot to adapt to that change. In previous Mario RPGs, there was always a cast of very different side characters who each brought their own personalities and battle abilities to the table, and Sticker Star plays like that should still apply, but it doesn’t. However, the game was not designed around not getting partners. This game could have worked well without partners, do not get me wrong. Mario is still silent as ever, but now there’s no side-characters to display personality to fill in what Mario can’t. The game introduces an annoying sidekick and does nothing to drag you along outside of “collect these super stickers because I told you to.” You don’t get personally involved in the plot or care enough to see what happens next because absolutely nothing interesting is happening at any time. All the charm, wit, and general fun found in Paper Mario: The Thousand-Year Door has been removed almost entirely. Well, I definitely played it, but then this happened…ġ. For many reasons, that I will soon describe to you.
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